This world viewer doesn't distribute any of Starbound's resources,so to be able to render the world, it needs to be able to read assetsfrom Starbound's directory on your disk.Please choose your Starbound directoryTip: Copythe path below, then click Choose File, then hold down ⌘+⇧+G toopen the Go to folder dialog, then paste the path into it./Library/Application Support/Steam/SteamApps/commonTip:The Starbound directory is generally located in the following location:C:Program Files (x86)SteamSteamAppscommon. This world viewer doesn't distribute any of Starbound's resources,so to be able to render the world, it needs to be able to read fromStarbound's assets/packed.pak file on your disk.Please choose Starbound's packed.pak fileTip: Copythe path below, then click Choose File, then hold down ⌘+⇧+G toopen the Go to folder dialog, then paste the path into it./Library/Application Support/Steam/SteamApps/common/Starbound/assetsTip:The packed.pak file is generally located in the following location:C:Program Files (x86)SteamSteamAppscommonStarboundassets.
Ok, this has been a problem: You want a new ship, but don't want to start a whole new character.Here's how it looks when you just load up new ship files on an existing character:To fix this, follow these steps:Caution: Backup all files in case something goes wrong. Zip up your ships, player and universe files for safe keeping. Start the game and remove EVERYTHING from your ship storage as a precaution!
Also, your new ship will have no fuel!. Quit the game and copy your ship mod files to the ships directory according to the mod's instructions. Start the game and load character who's ship you are replacing ( you'll see the broken image above).
Jump down to planet and change a block or something ( doesn't matter what - you just want the world file to change). Quit game completely.
Go into your Starboundplayer directory and sort according to date. Your character files will be at the top. Remove the just changed.shipworld file.
( just drag it to your desktop in case things don't go well). Start the game and load your character. The new ship will appear (a new.shipworld file is generated). Win!
Ok, this has been a problem: You want a new ship, but don't want to start a whole new character.Here's how it looks when you just load up new ship files on an existing character:To fix this, follow these steps:Caution: Backup all files in case something goes wrong. Zip up your ships, player and universe files for safe keeping. Start the game and remove EVERYTHING from your ship storage as a precaution! Also, your new ship will have no fuel!. Quit the game and copy your ship mod files to the ships directory according to the mod's instructions.
Start the game and load character who's ship you are replacing ( you'll see the broken image above). Jump down to planet and change a block or something ( doesn't matter what - you just want the world file to change).
Quit game completely. Go into your Starboundplayer directory and sort according to date. Your character files will be at the top. Remove the just changed.shipworld file. ( just drag it to your desktop in case things don't go well). Start the game and load your character.
The new ship will appear (a new.shipworld file is generated). Win!
Click to expand.Actually sir, I found something more easier,1: open your ship mod file and extract the.shipworld file to the desktop.2: open your player file in the starbound directory and copy the name or code of the current.shipworld file Ex: 4453e2acdc65938461f4c0d6cf549c05.shipworld3: paste it on your modded.shipworld file (Rename it to the one you have)4: then drag it to your current.shipworld file in the player folder (Overwrite it) and play the game and TA DAAAA!I hope i never confused anyone.
In, traveling from planet to planet is done via interstellar ships. These ships are different for each starting; there are a total of seven ships, one for each race.Interacting with the captain's chair will bring up the, which allows the player to set a ship's destination. Player-specific planetary homes may also be set via the Navigation Console, then returned to from anywhere using the.After repairing the ship, is required to activate the FTL jump drives in order to fly outside the local solar system. After a destination has been reached, the ship will remain in orbit until directed to a different location via the Navigation Console or directly via the system.Ships can be used as a home base, containing storage and crafting apparatuses that follows the player from planet to planet. Developing a customized ship layout that works for the player is part of the game; the back walls, the door, the lights and such can all be safely destroyed and replaced if the player chooses to do so.After repairing the ship FTL drive players will open a variety of missions that will allow them to the size of their ship. These are given at the.See the page for a detailed breakdown of what the upgrades look like, how much they cost, and what they unlock.Ship Components Shiplocker.
README.md Starbound utilities for Python This is a library to parse Starbound's file formats which are used to store worlds, player characters, assets, etc. Feel free to contribute either via submitting pull requests or writing up issues with suggestions and/or bugs. File & data formats Check out for technical information on Starbound's file and data formats. Command line utilities Extracting.pak files You can use the export.py script to extract all the files in a.pak (or.modpak) file.
NoteWEdit works around a few limitations the game has, resulting in the mod sometimes behaving differently from what you might expect. For example, filling an area isn't instant; WEdit will gradually fill the area with blocks.I highly recommend checking out the overview and wiki, and creating backups of your planets before making any major changes.Overview:Wiki:github.comWEdit relies on two mods to provide you with the many features the mod offers. Please subscribe to the mods for the best experience.It is recommended to have /debug on at all times while using WEdit. Although WEdit will function fine without enabling the debug mode, vital information can only be seen with this mode enabled.If /debug does not work for you, manually set allowAdminCommandsFromAnyone to true in your /storage/starbound.config.To use WEdit, the dash tech must be active on your character, so make sure you have the this tech equipped.Obtaining the Tools. Craft the WEAllInOne item from your crafting menu ( C by default).Using the Tools.
Starbound Ship Mods
Hold the WEAllInOne item. You'll probably want to put it on your action bar. Press left mouse button to open the menu. Select an option from the menu by clicking on it. Refer to the information written below your character. Don't see any information? Make sure you have /debug activated.More information about the various features can be found github.com.WEdit uses the dash tech so that the mod can work without any compatibility issues on servers or when playing with friends.The mod comes with noclip which is bound to the G key by default (as long as you set this key in your game controls).
This key may conflict with other tech mods, but you can change the bind in the Quickbar interface. More information can be found github.com.